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It's not like some games where you can start it and play without thinking how to build your village with proper layout and structures. It requires some management skills and above all learning how to play it. It all depends on what you're looking for. Join us today and check out our latest news and tips! :) *** More tips about map hole bug are here.įorum content is available only for forum's members. There is no limit to used mods the more mods you use the slower time your game will launch.
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More content can be added only by using mods from supporting and active modders. But even with this flaw game is amazing and still, enjoyable! :))))))))))) While playing you can experience map hole bug (spots that after terraforming can cause your game to CTD***). There won't be any more content updates or major changes to the game. "Forrest" wasn't on purpose but as we can't change the group name once it's created it will be Forrest forever :XD, forgive me but it's all cause of my bad, bad, bad keyboard :XD
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We're providing support (both for mods and vanilla game) in many different languages so if you ever need any help with mods or game don't hesitate to ask! :) For any other matter please add me, if neccesarry, and write a private message.Welcome to a place where players and modders can share their experience and help each other to enjoy playing Life is Feudal: Forest Village! :) I encourage any questions regarding the mod, if you need help just ask.
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Since the spam in the comment section became unbearable, any comment not directly referring to the mod or how to use it will get deleted. Inspired by the Banished Mod "One year is one year" Thanks to you, your peasants might actually live the long, happy lifes they deserve, unless they somehow manage to die in a tragic mine accident. If you’re not interested in creating your own starting scenario or don’t want high age numbers, I recommend you using this one, though I did not test it myself yet. Now there is also another mod available on the steam workshop with a more sophisticated and complex solution, which you can find at this link: Since my wife then asked for it, I uploaded the mod to the workshop. To add to my immersion, children also grow up a little slower. So I did the next best thing and multiplied all age related values by roughly 3, since villagers have their birthday about every 1.3 seasons. When I made this mod, nobody knew how to slow aging of villagers. Please feel free to add and ask me anything, if you need help in customizing this mod to your liking! It is complete, very compatible with other mods and won’t require any further updates. You can see this mod as a framework to easily change age related values and starting conditions to your liking. lua files in case of an (unlikely) mod update. Feel free to add/remove peasants in Older_a as you like instead. This means the "no houses" scenario DOES NOT WORK. The basic setting is a 3 headed starting family, since all villagers age needs to be adjusted on world generation as well to avoid having only children as settlers. Schooling time is increased accordingly as well. The maximum life expectancy is now 240 which should translate into 80 ingame years.Ĭhildren become students at age 15 (after 5 years) and grow adult at 39 (13 years). Tired of building your first graveyard 10 years into the game? Feeling unsettled by 9 year olds getting pregnant? Struggle no more, Karps Realistic Aging is here!